Viewing Study NCT06301516



Ignite Creation Date: 2024-05-06 @ 8:15 PM
Last Modification Date: 2024-10-26 @ 3:23 PM
Study NCT ID: NCT06301516
Status: RECRUITING
Last Update Posted: 2024-03-08
First Post: 2024-02-19

Brief Title: Impact VR An Emotion Recognition and Regulation Training Program for Youth With CD
Sponsor: Virginia Commonwealth University
Organization: Virginia Commonwealth University

Study Overview

Official Title: Impact Virtual Reality An Emotion Recognition and Regulation Training Program for Youth With Conduct Disorder
Status: RECRUITING
Status Verified Date: 2024-03
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: Conduct disorder CD is one of the most prevalent childhood psychiatric disorders Unfortunately there are limited treatments available for CD The present study aims to test an innovative virtual reality intervention called Impact VR for symptom reduction in a sample of 60 youth with CD
Detailed Description: Within the CD diagnosis a subset of youth 12-46 display callous-unemotional CU traits termed limited prosocial emotions CU traits denote additional symptoms including a lack of remorseguilt a callous lack of empathy shallow affect andor lack of concern about performance Although both CD and CU traits are inextricably linked to poor outcomes for youth there remains a scarcity of targeted interventions for CD and CU traits One of the most significant challenges for treatment is that youth with CD are often perceived by providers as treatment-resistant and treatment disrupters This leads to poor treatment retention and further isolation from treatment opportunities Further existing interventions that target antisocial behaviors more generally are costly because they require 247 behavioral management therapies Impact VR is a psychoeducational intervention for improving emotion recognition and regulation using immersive gameplay and storylines that are relevant to youth Impact VR uses evidence-based cognitive and dialectical behavioral approaches to improve emotion regulation At the center of Impact VR is an individualized training program that teaches youth to effectively identify emotional expressions in others

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None
Secondary IDs
Secondary ID Type Domain Link
R41MH133540 NIH None httpsreporternihgovquickSearchR41MH133540