Viewing Study NCT06412887



Ignite Creation Date: 2024-05-19 @ 5:35 PM
Last Modification Date: 2024-10-26 @ 3:29 PM
Study NCT ID: NCT06412887
Status: COMPLETED
Last Update Posted: 2024-05-14
First Post: 2024-04-25

Brief Title: Effects of Adding Force Control to a VR Game on Brain Activation
Sponsor: National Cheng-Kung University Hospital
Organization: National Cheng-Kung University Hospital

Study Overview

Official Title: Effects of Adding Force Control to a VR Game on Brain Activation
Status: COMPLETED
Status Verified Date: 2024-05
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: One of the major contributor for the lower quality of living in the aged population is the reduction in hand function To mitigate this several virtual-reality based hand rehabilitationtraining systems have been developed

However most of these systems are solely controlled by hand gestures and do not incorporate the force between the fingertips Which is not the case for grabbing things in real life With that in mind the researchers assumed that a virtual-reality based hand rehabilitationtraining system that incorporates force control into its input can be more beneficial in terms of recovering ones hand function

To test out this claim subjects were recruited and tasked to play a game using both input systems wfc and wofc while their brain activity while using both input system was simultaneously recorded using functional near infrared spectroscopy and compared
Detailed Description: None

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None