Viewing Study NCT06459492



Ignite Creation Date: 2024-06-16 @ 11:52 AM
Last Modification Date: 2024-10-26 @ 3:32 PM
Study NCT ID: NCT06459492
Status: COMPLETED
Last Update Posted: 2024-06-14
First Post: 2024-05-19

Brief Title: Puzzle Game Strategy on Older Adults
Sponsor: Alexandria University
Organization: Alexandria University

Study Overview

Official Title: Effect of Puzzle Game Strategy on Cognitive Functioning and Psychological Well-being Among Older Adults
Status: COMPLETED
Status Verified Date: 2024-05
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: False
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: PUZZLEOLDER
Brief Summary: One innovative approach uses puzzle game strategies including crosswords Sudoku and other brain-teasing activities These strategies have been shown to help maintain attention improve memory and keep older adults thoughts clear and sharp Additionally engaging in these activities can provide psychological benefits by offering a sense of achievement reducing stress and fostering social interactions
Detailed Description: Cognitive abilities naturally decline as people age one factor leading to deteriorating psychological health among older adults Therefore it is crucial to develop interventions to enhance this populations cognitive abilities and psychological well-being through non-pharmacological complementary treatments Such interventions should focus on improving these symptoms while replacing traditional therapies

One innovative approach uses puzzle game strategies including crosswords Sudoku and other brain-teasing activities These strategies have been shown to help maintain attention improve memory and keep older adults thoughts clear and sharp Additionally engaging in these activities can provide psychological benefits by offering a sense of achievement reducing stress and fostering social interactions

Given puzzle games potential to enhance cognitive and psychological health exploring their effectiveness as a non-pharmacological intervention for community-dwelling older adults is essential This research aims to fill the gap by empirically investigating the impact of puzzle game strategies on cognitive functioning and psychological well-being in this demographic

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: False
Is a FDA Regulated Device?: False
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None