Viewing Study NCT06511557



Ignite Creation Date: 2024-10-26 @ 3:35 PM
Last Modification Date: 2024-10-26 @ 3:35 PM
Study NCT ID: NCT06511557
Status: RECRUITING
Last Update Posted: None
First Post: 2024-07-15

Brief Title: Comparison of Effect of Virtual Reality and Kinetic Chain Exercises in Knee Osteoarthritis
Sponsor: None
Organization: None

Study Overview

Official Title: Comparative Effect of Non Immersive Virtual Reality Based Training Xbox Kinect and Kinetic Chain Exercises in Patient With Knee Osteoarthritis
Status: RECRUITING
Status Verified Date: 2024-07
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: No
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: It is necessary to explore the novel rehabilitation strategies to treat knee osteoarthritis Although kinetic chain exercises have shown efficacy but there is growing interest in Virtual Reality training using Xbox Kinect because it has the potential to enhance motivation and patients adherence to Rehabilitation The aim of this study is to compare the effectiveness of both interventions and provide a valuable insight to optimize the therapeutic strategies for treating knee osteoarthritis
Detailed Description: Knee osteoarthritis OA is a prevalent musculoskeletal condition that impacts the quality of life Despite various treatment options managing knee OA is still a challenge for healthcare professionals However there is growing interest in exploring the innovative interventions to decrease symptoms and improve functional outcome in patients with knee OAThe project will be a Randomized control trial conducted to check the effect of Virtual Reality and Kinetic chain exercises in patients with knee osteoarthritisso that we can have best treatment option Duration of this study will be of 8 weeks convenient sampling will be done subjects following eligibility criteria from IIMCT Pakistan Railway general Hospital will be randomly allocated in two groups baseline assessment will be done Group A will be given Xbox kinetic training and Group B will be given Kinetic chain exercises Outcome measures if this research will be pain Range if Motion function and disability Post intervention assessment will be done via NPRS WOMAC KOOS_PS and goniometric measurements of Knee ranges Data was analyzed by using SPSS software There is lack of research comparing the effectiveness of Virtual Reality Xbox Kinect and kinetic chain exercises in patients with knee osteoarthritis There are studies that have explored the effectiveness of these interventions separately In past few researches support the fact that virtual reality rehabilitation is more effective than conventional physical therapy and few researches are in support of kinetic chain exercises being more effective for knee osteoarthritis However there is no study that has compared these both interventions Therefore there is a need for further research to compare both of these interventions which in future will provide optimal more personalized and effective rehabilitation strategy for individuals with knee osteoarthritis

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: None
Is a FDA Regulated Device?: None
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None