Viewing Study NCT06576011



Ignite Creation Date: 2024-10-26 @ 3:39 PM
Last Modification Date: 2024-10-26 @ 3:39 PM
Study NCT ID: NCT06576011
Status: ENROLLING_BY_INVITATION
Last Update Posted: None
First Post: 2024-08-23

Brief Title: 2 College Truths and 1 Lie
Sponsor: None
Organization: None

Study Overview

Official Title: 2 College Truths and 1 Lie Social Media Embedded Gamified Normative Re-education
Status: ENROLLING_BY_INVITATION
Status Verified Date: 2024-08
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: No
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: 2T1L
Brief Summary: This pilot randomized control trial RCT aims to assess the feasibility and efficacy of 2 College Truths 1 Lie 2T1L a gamified social norms marketing campaign SNMC aimed at preventing and reducing first-year college student drinking This program is designed to correct overestimations of peers alcohol use behaviors which as shown in previous research influence ones own future drinking behaviors To examine the efficacy of 2T1L this pilot trial will use a longitudinal design to determine whether playing 2T1L during the first few weeks of college will prevent increases in drinking or reduce subsequent alcohol use among first-year students during the same year relative to exposure to a static social media-delivered SNMC or an assessment-only control condition The investigators hypothesize that students randomized to receive the interactive 2T1L SNMC game will report less state psychological reactance in response to normative campus drinking statistics than students randomized to the non-gamified SNMC condition Further students in the 2T1L game condition will report greater accuracy in their perceptions of campus drinking norms and consume less alcohol following the six-week SNMC short-term follow-up and toward the end of the first year long-term follow-up compared to those randomized to both the active non-gamified SNMC and assessment-only control conditions
Detailed Description: A pilot RCT will be conducted to evaluate the feasibility and efficacy of the proposed gamified normative re-education campaign 2 College Truths 1 Lie 2T1L which will be embedded on the most popular social media platforms associated with high-risk drinking during the first year of college Incoming first-year students will be invited to participate in an online survey during the month prior to the start of the fall semester to determine baseline drinking norms and alcohol use An automated randomizer will be programmed into the online survey to non-visibly assign participants to the intervention n138 active control n138 or assessment-only control n138 group On the first day of the second week of classes ads promoting participation in the gamified and static versions of 2T1L will begin to appear in the Instagram accounts of participants randomized to the intervention and active control conditions respectively These ads will continue to run over the course of the first six weeks with a new ad promoting the current round of play every two weeks Approximately one month following the conclusion of the final round of play participants in all three conditions will be invited to complete the first follow-up survey short-term intervention effects which will include the same measures of drinking norms and alcohol use assessed at baseline Six months post-intervention participants will be invited to complete a second follow-up survey to assess the long-term effects of the intervention At both the 1-month and 6-month follow-ups the investigators expect that participants randomized to the intervention group will report greater accuracy in their perceptions of campus drinking norms and consume less alcohol relative to those randomized to both the active non-gamified SNMC and assessment-only control conditions

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: None
Is a FDA Regulated Device?: None
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None