Viewing Study NCT06582979



Ignite Creation Date: 2024-10-26 @ 3:39 PM
Last Modification Date: 2024-10-26 @ 3:39 PM
Study NCT ID: NCT06582979
Status: NOT_YET_RECRUITING
Last Update Posted: None
First Post: 2024-08-31

Brief Title: Effect of Computer-Based Game and HIIT Towards Symptoms Executive Function and Neuroplasticity in Teens with IGD
Sponsor: None
Organization: None

Study Overview

Official Title: The Effect of Combined Intervention Indonesian Computer-Based Game Therapy and High-Intensity Interval Training Towards Clinical Symptoms Executive Function and Neuroplasticity in Adolescents with Internet Gaming Disorder Study Protocol
Status: NOT_YET_RECRUITING
Status Verified Date: 2024-08
Last Known Status: None
Delayed Posting: No
If Stopped, Why?: Not Stopped
Has Expanded Access: No
If Expanded Access, NCT#: N/A
Has Expanded Access, NCT# Status: N/A
Acronym: None
Brief Summary: The goal of this clinical trial is to learn how effective a combined therapy of computer-based game and also high-intensity interval training HIIT physical exercise to improve the clinical symptoms executive function and neuroplasticity in teenagers with Internet Gaming Disorder IGD Executive function refers to the brains ability to manage tasks such as planning problem-solving and decision-making BDNF is a protein crucial for brain health and development Neuroplasticity is the brains ability to change and adapt throughout life High-intensity interval training involves short bursts of intense exercise followed by periods of rest or recovery The main questions it aims to answer are

How effective are computer-based game and HIIT exercises in reducing addiction symptoms of IGD
Will computer-based game and HIIT exercise help teens who are addicted to video games to improve their executive function become more able to plan ahead and meet goals display self-control and also follow multiple-step directions
Do computer-based game and HIIT exercise help brains of teens with IGD to be more able to change and adapt

Researchers will compare the improvement before and after the therapies

Participants will

Undergo both therapies computer-based game and HIIT every week for 7 weeks Computer-based game will be done 3 timesweek and HIIT 2 timesweek
fill out forms interviewed and also have their blood sample taken for a total of three times before the start of the therapy during the 4th week of therapy and after the final therapy session on the 7th week
Detailed Description: This is a study protocol of a clinical study to examine the effectiveness of computer-based game and high-intensity interval training towards improvement of clinical symptoms executive function and neuroplasticity in adolescents with Internet Gaming Disorder IGD

According to calculations our study will aim for a minimum of 44 participants using purposive sampling Participants will drop-out of the study if they missed 10 participation 3 sessions out of 35 total sessions Analysis of the effectiveness of both interventions computer-based game and HIIT exercise on improvement of clinical symptoms of Internet Gaming Disorder will be done using McNemar test Meanwhile analysis of the effectiveness of both interventions towards executive function and neuroplasticity will be done using paired-T tests Significance levels will be set at 005 for analysis All data will be analyzed using IBM SPSS v 260

Study Oversight

Has Oversight DMC: None
Is a FDA Regulated Drug?: None
Is a FDA Regulated Device?: None
Is an Unapproved Device?: None
Is a PPSD?: None
Is a US Export?: None
Is an FDA AA801 Violation?: None